

Oh, Christ, it's one of those guys with a whip again.

Well this is bound to be a lovely resurrection party. See also Malevolent Architecture and Death World.Ĭompare: Animals Hate Him, Attack of the Killer Whatever, Death Course, Land Down Under, No OSHA Compliance, and Super-Persistent Predator. A Platform Hell game will often take this trope to ludicrous places for comedy. Some games that normally avoid this will design a deliberately ludicrous yet highly dangerous enemy/obstacle for comedic value. Adventure Game designers, especially those at Sierra, also delighted in finding new and interesting ways to kill the player character with no quantified attributes, such a game's hero could only survive or not survive. And in a platformer, most things should be either power ups or obstacles, things that make it a challenge (and thus fun) to get from Point A to Point B. Memory was at a premium, so pretty much anything added to the game needed a purpose. Many older games were platform games, where the objective is primarily to get from the beginning of the level to the end. While a common trope in the Nintendo Hard generation of games, this has more to do with old-style games than difficulty. Is nothing safe? Walls? The sun? The moon? The boundary of the screen? This may be a modern take on the older version of this trope: in old adventure stories, if the hero goes camping or even just for a walk through the forest, he can expect to be attacked by bears, stalked by wolves, jumped by mountain lions, infected by poison ivy, torn apart by thorns and so on. Nearly every living thing in the area suddenly gets a taste for your tender flesh, even if they're normally skittish herbivores. You can usually blame Collision Damage for this.Īnd heaven help you if the place is inhabited. In some cases, just to really hammer the point home that the game's creators are true bastards, your character will be a One-Hit-Point Wonder, and the slightest injury will make you explode into a fountain of blood. Stumbling onto a flying soccer ball hurts just as much as being run over by a car. All manner of inanimate objects seems primed and ready to hurt you, especially if the setting doesn't allow for more extravagant opponents. If a level in a Platformer takes place on a mountain, it may be unrealistic that you'd run into sequential lava pits, but it's at least logical in that you want to avoid their obvious skin-boiling danger (though you'll be okay if you just don't touch it).īut in some games, you can be injured by the strangest and most mundane of things. Video games struggling for creativity will invent unlikely obstacles.
